Transforming behaviours - Antser

transforming behaviours and innovation for change - using VR as a technology enabled behaviour change tool

using vr to enable behaviour change, as well as creating a therapeutic environment to facilitate human contact

As global pioneers of the first VR enabled behaviour change programme for children’s services, we have further developed our VR capability to deliver a safe and secure virtual environment allowing individuals to meet, connect and engage with their wider health care and support team.

In addition to our secure virtual environments,  our trauma VR programme is a technology enabled behaviour change tool, designed to support health care professionals in identifying trauma through abuse or neglect, and understanding the impact on a child or young adult, and the potential triggers, so that they can support, care and guide them differently. 

innovation for change

Our simple, intuitive technology supports vital human connections and continuity of relationships – personal, professional or educational – when other factors prevent contact in person:

  • Connecting inpatients with their wider community – providing 360 connections with families and loved ones – regardless of geography, health, mobility or environmental factors. A simple human centred solution which improves health outcomes for the older population through increasing human contact, thus reducing loneliness.
  • Keeping pupils virtually in the classroom, and connected with teachers, peers and pastoral support, regardless of the location of treatment or care.
  • Allow care decision makers – family, friends or local authority commissioners – to virtually visit an inpatient setting to aide decisions on suitability.
  • Connecting GPs with care homes or home-bound patients – enabling 360 observation and diagnosis providing for early identification of deterioration.

transforming behaviours

The immersive nature of VR, and the clinically-led content library, allows the user to experience the impact of trauma, abuse and neglect through the eyes of the child – from in utero to adolescence.
Used extensively by teams across the children’s services sector, including early intervention – parenting programme, children centres; health; education; social care – foster care, adoption, children in care teams, Youth offending teams, perpetrators, the police and judiciary, applications include:

  • Integration with carer, legal and family-based assessments for more informed decisions.
  • Recruit, retain and develop new and existing carers and professionals
  • Support health care professionals to enhance how they respond to children and young people – minimise familial, care and educational disruption and improve outcomes.
  • Team building and transformation programmes.
  • Currently applied across the education, health, care, and judicial sectors

Outcomes include:

  • Improved understanding of children’s behaviour, needs and actions ensuring decisions reflect the best interests of the child.
  • Increased empathy and understanding of children and young adults who have experienced trauma facilitating more targeted support.
  • Creating a shared understanding of trauma and attachment helping to bridge communication barriers.
  • Improved motivation and resilience of health care professionals and support staff in challenging environments.
  • Cost efficiencies associated with improved recruitment, retention and stability

learn more

If you would like to learn more about how VR can be used to create safe virtual environments for patients to meet with medical professionals, or as a behaviour change tool, get in touch with us today by filling in our form and we will get back to you shortly. 

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