At Antser, we recognise the transformative power of virtual reality (VR) technology in enhancing learning and understanding across health, education
Antser delivers transformational solutions to the health, education and social care sectors, in partnership with local authority and independent providers.
Our solutions range from direct work with children and core compliance to transformation, training and technology all with one aim in mind – to deliver better outcomes.
2000 VR practitioners certified across 3 continents and 6 countries experiencing immersive films
Over 300 training courses delivered every year
We provide social care solutions to nearly 50% of local authorities
WHO WE ARE
A trusted partner, our expertise spans 30 years and our services are used across almost 50% of local authorities, as well as public and privately funded health providers, independent care providers, schools, police and the judiciary. Through our multi-agency and inter-disciplinary approach we combine best practice with innovation and new, emerging technologies to lead the way in ‘doing things better’.
Services established in 1990
6 Working Offices, 4 in the UK
Delivery Services to 165 Councils across the UK
Delivering solutions to 7 independent Fostering Agencies
Supporting 1 leading global children's charity
An organisation proud to be led by subject matter experts, we are a leading provider of direct services for children; compliance and regulatory support; technology and transformation solutions; as well as innovative workforce training and development to the health, education and social care sectors.
Adopt South Training and Development Manager shortlisted for national award for her use of Antser VR
Congratulations to Rachael Carrott, a training and development manager at Adopt South, who has been shortlisted in this year’s Social
New collaboration with national charity uses virtual reality to raise awareness of Fetal Alcohol Spectrum Disorder
One of the UK’s leading innovators in health, education and social care is launching a new virtual reality (VR) film